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International Journal of Trend in Scientific Research and Development (IJTSRD)
Special Issue on Emerging Trends and Innovations in Web-Based Applications and Technologies
Available Online: www.ijtsrd.com e-ISSN: 2456 – 6470
The Role of Immersive Technologies in Cinema:
A Case Study on SilverScreenX
3
Bhushan M. Bodhe , Aayush R. Zade , Prof. Anupam Chaube
2
1
1,2,3 Department of Science and Technology,
1,2 G H Raisoni Institute of Engineering and Technology, Nagpur, Maharashtra, India
3 G H Raisoni College of Engineering and Management, Nagpur, Maharashtra, India
ABSTRACT At the van of this metamorphosis is SilverScreenX, a
Immersive technologies, such as virtual reality (VR), groundbreaking platform that integrates immersive
augmented reality (AR), and mixed reality (MR), are technologies into every hand of the moviemaking process. By
transforming the cinematic landscape by offering new ways combining VR, AR, and MR, SilverScreenX has readdressed
to create, distribute, and experience films. This paper how flicks are conceived, produced, and consumed.
explores the role of immersive technologies in cinema
through a focused case study on SilverScreenX, a pioneering The platform’s inventions include immersive product
platform that integrates cutting-edge immersive tools into workflows that allow filmmakers to fantasize scenes in real-
time, interactive narratives that respond to bystander input,
the filmmaking and viewing process. The study examines
how SilverScreenX leverages these technologies to enhance and distribution models that make immersive cinema
storytelling, audience engagement, and production accessible to different cult. SilverScreenX serves as a
compelling case study for understanding the eventuality of
workflows. Key insights include the platform's innovative
use of VR to create fully interactive narratives, AR to blend immersive technologies to revise the film assiduity.
physical and digital realities, and MR to enable collaborative This paper delves into the transformative part of immersive
virtual production. Furthermore, the paper evaluates the technologies in cinema, using SilverScreenX as a lens through
challenges of adopting immersive technologies, such as which to explore broader assiduity trends.
accessibility, content creation complexities, and audience
It investigates how these technologies are reshaping
adaptation. By analyzing the impact of SilverScreenX, this
traditional moviemaking practices, from pre-production
study sheds light on the potential of immersive technologies
visualization topost-production improvement and
to redefine cinema and offers actionable recommendations
followership commerce.
for filmmakers and stakeholders seeking to embrace this
paradigm shift. The study also considers the challenges that come with
espousing these tools, similar as the specialized complexity
KEYWORDS: Immersive Technologies, Virtual Reality (VR), of content creation, the cost of perpetration, and the need to
Cinema Innovation, Audience Engagement, Digital bridge the gap between generators and cult strange with
Filmmaking, SilverScreenX, Next-Generation Cinema immersive media. By examining the inventions and impact of
SilverScreenX, this exploration aims to give precious
INTRODUCTION perceptivity into how immersive technologies are impacting
Cinema has always been a medium shaped by invention, cinema moment and their implicit to shape its future.
constantly evolving to reflect the technological
advancements and artistic shifts of its time. From the silent Related Work:-
flicks of the early 20th century to the preface of sound, color, The integration of immersive technologies into the cinematic
widescreen formats, and digital goods, each technological geography has been an area of growing interest for
vault has readdressed how stories are told and endured. experimenters, interpreters, and assiduity stakeholders.
moment, the rise of immersive technologies similar as virtual Being literature explores colorful confines of virtual reality(
reality( VR), stoked reality( AR), and mixed reality( MR) — VR), stoked reality( AR), and mixed reality( MR) in film
marks the coming frontier in this ongoing elaboration. These product, liar, and followership engagement. This section
technologies go beyond the constraints of traditional two- reviews the crucial benefactions and studies that give a
dimensional defenses, offering dynamic and interactive gests foundation for understanding the part of immersive
that immerse cult in new and profound ways. Immersive technologies in cinema and situates SilverScreenX within this
technologies have the eventuality to unnaturally alter the broader environment.
cinematic experience by allowing observers to step inside Immersive product ways:-
the story, interact with characters, and shape the narrative in Advancements in immersive product workflows have been
real- time. extensively studied, particularly the use of virtual product
ways. Evans et al.( 2019) bandy how VR and MR tools are
For filmmakers, these tools open up unknown creative
possibilities, enabling the visualization of complex worlds, being used duringpre-production to fantasize scenes,
flawless blending of digital and physical surroundings, and pretend surroundings, and enable cooperative decision-
cooperative product processes. As the lines between reality timber. The operation of real- time rendering machines,
and fabrication blur, the traditional part of the followership similar as fantastic Machine, has significantly impacted the
as unresistant observers is replaced by active actors in the way filmmakers design and execute complex shots. These
liar process. inventions align with the practices espoused by
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