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        4.  The ability to deduce and inductively think, to correctly   determined  that  reading  aloud  would  give  good  results.
            build a logical sequence of thoughts.              However,  he  decides  to  pay  special  attention  to
        5.  Speed of memory and the ability to remember.       mathematical problems, as a result of which his research
        6.  Speed of thinking and finding quick rules, originality    results and scientific Monographs are created, which offer a
        7.  Ability to recall heard information, ability to recognize   lot of arithmetic assignments, exercises.
            and localize algorithm execution for an event, event.
        8.  Ability to see visually, the level of development of visual   IV.   Discussion
            memory, the ability to think and think based on visual   The approach of kavashima consists of two stages:
            objects.                                           1.  Encourages  the  reader  to  pass  the  main  tests.  This
                                                                  allows you to determine the initial starting point – the
        Second level: extensive skills. These include:            current  level  of  knowledge.  During  this  test,  it  is
        1.  Cognitive  achievements:  prior  experience,  ability  to   required to perform several exercises. Among them, for
            think  based  on  results,  ability  to  practice  prior   example, a loud counting test from 1  to 120, a  word
            knowledge.                                            memorization  test  in  two  minutes,  and  so  on  .  After
        2.  Ability to read and write.                            completing the tasks, the results are recorded.
        3.  Ability  to  master  quantitative  concepts  and  perform   2.  The reader goes to the theoretical and practical source
            actions with numbers                                  and begins to solve the main arithmetic problems. It is
        4.  Ability to explain.                                   necessary to study every day, having completed all the
        5.  Fast memory and long storage life of esga.            assignments that are set.
        6.  Long-term  memory  and  the  ability  to  retrieve
            information from it.                               This  method  exists  today  not  only  in  Japan,  but  also
        7.  Ability  to  process,  understand  and  perceive  in  the   throughout the world and has its own methods, for example,
            process of hearing.                                there are theories developed on the basis of Kores, Chinese,
        8.  Visual processing capability.                      American, European, Russian approaches.
        9.  Ability to perform some tasks automatically.
                                                               In  addition  to  such  approach  theories,  there  are  game
        Third level:                                           technologies, theories, methods and methods that are based
        general intelligence. General intellektual ability is the level of   on logic, focusing on the formation and determination  of
        interrelation between broad abilities.A lot of scientific and   intellekt.
        methodological research has been carried out in the world
        aimed  at  shaping  and  developing  potential,  and  they  are   Games on logic and thought have been used for a long time in
        based  on  various  theories.  There  are  also  many  ways  to   pedagogy  for  the  purpose  of  teaching,  for  example,  role-
        develop intelligence and thinking in the world community.   playing  in  historical  sciences,  in  Computer  Science  and
        Today, in monitoring the development of the world in this   Information  Technology  F.It  is  reflected  in  the  works  of
        direction, it is possible to find trainings, seminars, training   murodova. Tirishga develop useful skills through the game
        programs, Online Courses by foreign specialists in the global   based on their results and developed separate lessons and
        networks of the internet. There are more known methods in   even training cards based on the full. In contrast to these,
        these systems - solving logical problems and puzzles, finding   logical games can be accessed from ancient chess to modern
        tests, playing chess and so on. But the market of services in   flexible platforms that students will like, with applications
        the  field  of  intelligence  is  developing  rapidly  and  is   that include a variety of functions, head-strings and puzzles.
        complemented  by  innovative  technologies.  For  example,   Their undoubted advantage is that sometimes they are equal
        after the Second World hit, Japan in the fast pictures with its   in appearance, usefulness, introversion and excitement with
        most effective approach was among the developed countries.   famous people. Today,  even without leaving home,  every
        One  of  the  main  reasons  for  this  is  the  result  of  a  wide   reader  connected  to  the  Internet  can  formulate  and
        opening to scientific, methodological research devoted to the   determine their own intellektual potential by solving several
        formation and determination of intellektual potential among   puzzles in their spare time or by finding several puzzles.
        schoolchildren, students, young people. This method is called
        the Japanese intellekt system of development. The system   V.   Conclusion
        was proposed by a Japanese scientist - Professor, Doctor of   However,  it  is  necessary  to  have  such  a  goal,  that  is,
        Medical Sciences and a tomography specialist named Ruta   educational games, with the help of which students should
        Kavashima. They have been studying the stimulation of the   be able to study the theoretical, practical knowledge and
        human brain for more than twenty years, and in 2003 year   skills of the corresponding subject and sharpen the mind. In
        “train  the  mind.  He  published  scientific  works”  Japanese   general, logical games are an excellent educational strategy
        system for the development of intelligence and memory“,”   that will help to encourage reading. To them it is possible to
        Japanese system for the development of intelligence". These   add the following games:
        scientists first determined how effectively the person's mind
        works at the moment, and secondly, a lot of simple exercises   The term gamification (gamification) was translated from
        for  the  development  and  development  of  thinking,   English into Russian in 2019 year and is a theory of games
        intelligence and memory in it, in the third. he put forward an   having its place in world society. In order to increase the
        idea that included special methods to evaluate the ability   level of participation in the Bunda and solve tasks, it is aimed
        from time to time.                                     at the use of game modes and playing style in non-game
                                                               situations  .  Gamification  methods  seek  to  influence  a
        Ryuta  Kavashima  in  his  studies  concluded  that  when  a   person's   natural   predisposition   to   competition,
        person solves arithmetic problems and solves them for a   achievements  and  self-expression.  The  principle  is  that
        while, the brain demonstrates maximum activity. He also   games  are  common  in  marketing  and  online  shopping



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