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International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470
4. The ability to deduce and inductively think, to correctly determined that reading aloud would give good results.
build a logical sequence of thoughts. However, he decides to pay special attention to
5. Speed of memory and the ability to remember. mathematical problems, as a result of which his research
6. Speed of thinking and finding quick rules, originality results and scientific Monographs are created, which offer a
7. Ability to recall heard information, ability to recognize lot of arithmetic assignments, exercises.
and localize algorithm execution for an event, event.
8. Ability to see visually, the level of development of visual IV. Discussion
memory, the ability to think and think based on visual The approach of kavashima consists of two stages:
objects. 1. Encourages the reader to pass the main tests. This
allows you to determine the initial starting point – the
Second level: extensive skills. These include: current level of knowledge. During this test, it is
1. Cognitive achievements: prior experience, ability to required to perform several exercises. Among them, for
think based on results, ability to practice prior example, a loud counting test from 1 to 120, a word
knowledge. memorization test in two minutes, and so on . After
2. Ability to read and write. completing the tasks, the results are recorded.
3. Ability to master quantitative concepts and perform 2. The reader goes to the theoretical and practical source
actions with numbers and begins to solve the main arithmetic problems. It is
4. Ability to explain. necessary to study every day, having completed all the
5. Fast memory and long storage life of esga. assignments that are set.
6. Long-term memory and the ability to retrieve
information from it. This method exists today not only in Japan, but also
7. Ability to process, understand and perceive in the throughout the world and has its own methods, for example,
process of hearing. there are theories developed on the basis of Kores, Chinese,
8. Visual processing capability. American, European, Russian approaches.
9. Ability to perform some tasks automatically.
In addition to such approach theories, there are game
Third level: technologies, theories, methods and methods that are based
general intelligence. General intellektual ability is the level of on logic, focusing on the formation and determination of
interrelation between broad abilities.A lot of scientific and intellekt.
methodological research has been carried out in the world
aimed at shaping and developing potential, and they are Games on logic and thought have been used for a long time in
based on various theories. There are also many ways to pedagogy for the purpose of teaching, for example, role-
develop intelligence and thinking in the world community. playing in historical sciences, in Computer Science and
Today, in monitoring the development of the world in this Information Technology F.It is reflected in the works of
direction, it is possible to find trainings, seminars, training murodova. Tirishga develop useful skills through the game
programs, Online Courses by foreign specialists in the global based on their results and developed separate lessons and
networks of the internet. There are more known methods in even training cards based on the full. In contrast to these,
these systems - solving logical problems and puzzles, finding logical games can be accessed from ancient chess to modern
tests, playing chess and so on. But the market of services in flexible platforms that students will like, with applications
the field of intelligence is developing rapidly and is that include a variety of functions, head-strings and puzzles.
complemented by innovative technologies. For example, Their undoubted advantage is that sometimes they are equal
after the Second World hit, Japan in the fast pictures with its in appearance, usefulness, introversion and excitement with
most effective approach was among the developed countries. famous people. Today, even without leaving home, every
One of the main reasons for this is the result of a wide reader connected to the Internet can formulate and
opening to scientific, methodological research devoted to the determine their own intellektual potential by solving several
formation and determination of intellektual potential among puzzles in their spare time or by finding several puzzles.
schoolchildren, students, young people. This method is called
the Japanese intellekt system of development. The system V. Conclusion
was proposed by a Japanese scientist - Professor, Doctor of However, it is necessary to have such a goal, that is,
Medical Sciences and a tomography specialist named Ruta educational games, with the help of which students should
Kavashima. They have been studying the stimulation of the be able to study the theoretical, practical knowledge and
human brain for more than twenty years, and in 2003 year skills of the corresponding subject and sharpen the mind. In
“train the mind. He published scientific works” Japanese general, logical games are an excellent educational strategy
system for the development of intelligence and memory“,” that will help to encourage reading. To them it is possible to
Japanese system for the development of intelligence". These add the following games:
scientists first determined how effectively the person's mind
works at the moment, and secondly, a lot of simple exercises The term gamification (gamification) was translated from
for the development and development of thinking, English into Russian in 2019 year and is a theory of games
intelligence and memory in it, in the third. he put forward an having its place in world society. In order to increase the
idea that included special methods to evaluate the ability level of participation in the Bunda and solve tasks, it is aimed
from time to time. at the use of game modes and playing style in non-game
situations . Gamification methods seek to influence a
Ryuta Kavashima in his studies concluded that when a person's natural predisposition to competition,
person solves arithmetic problems and solves them for a achievements and self-expression. The principle is that
while, the brain demonstrates maximum activity. He also games are common in marketing and online shopping
ID: IJTSRD37928 | Special Issue on Modern Trends in Scientific Research and Development, Case of Asia Page 75