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International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470

        centers to attract and retain customers. Gamification of the   be used in traditional ways. Despite the information age,
        educational process is also a progressive direction in the   many logical and puzzle games are effective and interesting
        education  of  the  XXI  century.  It  covers  not  only  classical   for fans. This is due to the fact that some of them did not
        education, but also educational programs and online courses.   receive  high-quality  analogues  in  the  form  of  computer
        For example, Microsoft has released Ribbon Hero 2 as an   programs,  while  others  are  much  more  interesting  and
        assistant product for its office suite. The game was created to   pleasant to play, communicate and experience "live".
        help users learn how to use MS Office applications effectively
        and  has  become  one  of  the  most  popular  Microsoft  Labs   In order to increase and determine the potential of students,
        projects.  The  well-known  MOOC  educational  portal   it  is  necessary  to  pay  attention  mainly  to  the  content  of
        HanAcademy is also implementing a wide range of games in   science  taught  in  the  school,  as  well  as  to  choose  IQ
        its  programs.  The  New  York  Department  of  Education  is   instruments based on this content. Therefore, it is necessary
        successfully  implementing  the  idea  of  the  Quest  to  learn   to  study  the  content  and  current  state  of  Information
        School, where the entire learning process passes through the   Technology Education in secondary schools on the basis of
        games.                                                 analytical and critical, modern requirements.

        It can be argued that logical ,ualual and other games are not   REFERENCES:
        only important in the process of teaching students. They are   [1]   AzarovYu.P.  The  art  of  education:  Prince.  for  the
        widely  used  in  training  for  adults  to  improve  skills  and   teacher. - 2nd ed. - M., 1989.
        efficiency, in seminars, because they allow them to see the
                                                               [2]   Andreeva  G.M.  Social  Psychology.  -M  .:  Moscow
        practical  benefits  of  the  knowledge  gained  immediately.
                                                                    Publishing House. University, 1980, p. 175-298.
        Even schoolchildren are often checked for resumes under
        certain conditions, and in order to know if there are any   [3]   Antsiferova  L.I.  The  principle  of  the  connection  of
        specified analytical abilities, the HR-manager is assigned the   consciousness and activity and the methodology of
        task of finding a riddle or puzzle.                         psychology  //  Methodological  and  theoretical
                                                                    problems of psychology. -M.; Science, 1969.
        It's hard to believe, but adults often can not do what the child   [4]   Muradova F. R., Murodova Z. R. Use of information
        can do in a few minutes. Therefore, not only for professional
                                                                    technologies  in  education/International  Journal  of
        development, but also for self-development in general, the
        solution of the simplest tasks on logic and reasoning plays an   Psychosocial Rehabilitation, UK. -2020.- P. 3110-3116
        important role. It helps to form useful skills such as memory,   [5]   Muradova F. R., Kadirova Sh.M.The use of innovative
        attention,  verbal  counting  and  develop  creative  abilities   methods in education // Проблемы и перспективы
        .tirishga                                                   развития образования, Krasnodar.- 2019. P. 62-63.
                                                               [6]
        Online  games  are  a  set  of  logical  games  that  offer  some   Muradova  F.R.,  KadirovR.J.  Игровые  технологии
                                                                    один  из  эффективных  способов  обучения
        games, tasks and tasks that are performed as online flash
        applications, and in addition to being convenient, they also   учащихся  на  уроках  информатики  //Вестник
        teach different ages and different skills. For example, the   магистратуры,Russian.- 2019,-P. 60-62.
        puzzle"  six  frogs  "  -  the  basis  of  this  program  is  a   [7]   MuradovaF.R. Game Technology for Science Lessons
        mathematical puzzle about six very well-known frogs. This   // Eastern European Scientific Journal, Germany. -
        online flash game may seem simple and easy to read, but     2017. - P. 107-109
        when they try to fulfill the condition, they usually change   [8]
        their  mind.  According  to  the  analysis,  a  person  with  an   Muradova F. R. Virtual laboratories in teaching and
                                                                    education.ISJ  Theoretical  &  Applied  science.
        average IQ (100-110 points) should find the answer in 3
        minutes. Its goal is to develop intellectual capacity, logical   Philadelphia, USA. 2020. P. 106-109.
        thinking,  verbal  counting  skills,  which  can  be  counted  in   [9]   Murodova Z. R. The formation and definition of the
        many such online games.                                     intellectual potential in education.ISJ Theoretical &
                                                                    Applied science. Philadelphia, USA. 2020. P. 113-116.
        In addition to computer-oriented game technologies, there
        are some games dedicated to finding puzzles, they can also

























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