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International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470
centers to attract and retain customers. Gamification of the be used in traditional ways. Despite the information age,
educational process is also a progressive direction in the many logical and puzzle games are effective and interesting
education of the XXI century. It covers not only classical for fans. This is due to the fact that some of them did not
education, but also educational programs and online courses. receive high-quality analogues in the form of computer
For example, Microsoft has released Ribbon Hero 2 as an programs, while others are much more interesting and
assistant product for its office suite. The game was created to pleasant to play, communicate and experience "live".
help users learn how to use MS Office applications effectively
and has become one of the most popular Microsoft Labs In order to increase and determine the potential of students,
projects. The well-known MOOC educational portal it is necessary to pay attention mainly to the content of
HanAcademy is also implementing a wide range of games in science taught in the school, as well as to choose IQ
its programs. The New York Department of Education is instruments based on this content. Therefore, it is necessary
successfully implementing the idea of the Quest to learn to study the content and current state of Information
School, where the entire learning process passes through the Technology Education in secondary schools on the basis of
games. analytical and critical, modern requirements.
It can be argued that logical ,ualual and other games are not REFERENCES:
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widely used in training for adults to improve skills and teacher. - 2nd ed. - M., 1989.
efficiency, in seminars, because they allow them to see the
[2] Andreeva G.M. Social Psychology. -M .: Moscow
practical benefits of the knowledge gained immediately.
Publishing House. University, 1980, p. 175-298.
Even schoolchildren are often checked for resumes under
certain conditions, and in order to know if there are any [3] Antsiferova L.I. The principle of the connection of
specified analytical abilities, the HR-manager is assigned the consciousness and activity and the methodology of
task of finding a riddle or puzzle. psychology // Methodological and theoretical
problems of psychology. -M.; Science, 1969.
It's hard to believe, but adults often can not do what the child [4] Muradova F. R., Murodova Z. R. Use of information
can do in a few minutes. Therefore, not only for professional
technologies in education/International Journal of
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solution of the simplest tasks on logic and reasoning plays an Psychosocial Rehabilitation, UK. -2020.- P. 3110-3116
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.tirishga развития образования, Krasnodar.- 2019. P. 62-63.
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Online games are a set of logical games that offer some Muradova F.R., KadirovR.J. Игровые технологии
один из эффективных способов обучения
games, tasks and tasks that are performed as online flash
applications, and in addition to being convenient, they also учащихся на уроках информатики //Вестник
teach different ages and different skills. For example, the магистратуры,Russian.- 2019,-P. 60-62.
puzzle" six frogs " - the basis of this program is a [7] MuradovaF.R. Game Technology for Science Lessons
mathematical puzzle about six very well-known frogs. This // Eastern European Scientific Journal, Germany. -
online flash game may seem simple and easy to read, but 2017. - P. 107-109
when they try to fulfill the condition, they usually change [8]
their mind. According to the analysis, a person with an Muradova F. R. Virtual laboratories in teaching and
education.ISJ Theoretical & Applied science.
average IQ (100-110 points) should find the answer in 3
minutes. Its goal is to develop intellectual capacity, logical Philadelphia, USA. 2020. P. 106-109.
thinking, verbal counting skills, which can be counted in [9] Murodova Z. R. The formation and definition of the
many such online games. intellectual potential in education.ISJ Theoretical &
Applied science. Philadelphia, USA. 2020. P. 113-116.
In addition to computer-oriented game technologies, there
are some games dedicated to finding puzzles, they can also
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